GTA 6 Reportedly Keeps Its Weapon Wheel After Years of Experiments
Rockstar reportedly tested alternative weapon menus before returning to a wheel. The account highlights a design trade-off, while leaving final inventory rules unclear.
The Short Version
GTA 6 reportedly retains a weapon wheel after Rockstar explored other ways to select guns. TechRadar, relaying Bloomberg reporter Jason Schreier’s account of a visit to Rockstar North, says the studio experimented with alternative interfaces before returning to the wheel.
Why It Matters
The reported problem was how to present a more restricted loadout. According to Schreier’s account, Rockstar wanted an approach closer to Red Dead Redemption 2, with some weapons carried by the player and others stored in a car. A wheel with empty spaces risked emphasizing the weapons players could not carry.
That makes the interface choice more interesting than a cosmetic redesign: the menu had to communicate a limitation without constantly drawing attention to what was missing.
The Bigger Picture
TechRadar reports experiments with tray-like and web-like layouts before the team settled back on a wheel. Returning to that format does not, by itself, establish how many guns players can carry or exactly how vehicle storage works.
The useful distinction is between the menu used to choose an item and the rules governing which items are available. A familiar interface could accompany different inventory rules; this development account does not settle all of those details.
What to Watch
Clear gameplay demonstrations or detailed specifications would help show how weapon selection and storage work together. For now, the evidence is a secondary report of Schreier’s account, rather than an independent hands-on assessment. The reported experiments explain a design decision without establishing every final loadout rule.
Would you prefer a familiar weapon wheel or a different way to manage a limited loadout?