GTA 6’s Narrower Roads Meant More Buildings, Report Says
TechRadar reports that narrower GTA 6 roads required more surrounding buildings. The account offers a concrete world-design trade-off, without establishing driving or performance results.
The Short Version
GTA 6’s roads are significantly narrower than GTA 5’s, according to Aaron Garbut’s remarks as relayed by Jason Schreier and reported by TechRadar. The publication says the choice required Rockstar to add more surrounding buildings, creating extra work beyond the roads themselves.
Why It Matters
The useful detail is how one part of a virtual city affects another. In this account, changing the streets also changes the environment built around them. Road width is therefore a world-design decision with consequences for the artists assembling the surrounding space.
For players, tighter streets could make navigation feel different. That remains a possibility, rather than a driving impression established by this report.
The Bigger Picture
Schreier also says a small number of Rockstar artists began work on GTA 6 in 2015 or earlier, with planning the map an early priority. TechRadar reports that some continued working on it while the wider studio focused on Red Dead Redemption 2.
That timeline concerns early work by particular artists. It should not be read as eleven years of continuous full-team production on the same version of the game.
What to Watch
The supplied account gives no measured road widths, building counts or performance comparisons. A denser-looking environment does not by itself establish how traffic, driving or frame rates behave. Clear gameplay demonstrations would help connect the reported design choice with what navigating those streets actually feels like.
Would you prefer tighter, denser streets or more room to drive in GTA 6?